Large City: Qÿhtvehb Ÿbnz Räf

Qÿhtvehb Ÿbnz Räf

Qÿhtvehb Ÿbnz Räf
Example Undermountain architecture.
StateUndermountain
ProvenceSipugehive Kingdom
Sub ProvenceZ̄eqimuku Hold
RegionDono Mâhi Holt
Founded1090
Community LeaderLord Alagwen
Area107 km2 (42 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation9216 m (-12713 ft)
Average Yearly Precipitation122 cm/y (48 in/y)
Population25452
Population Density237 people per km2 (606 people per mi2)
Town AuraWild Magic
Naming
Native nameQÿhtvehb Ÿbnz Räf
Pronunciation/cekˈfɪ̘d/ /rəf/
Direct Translation[extreme; intense; severe; radical] [skin; fur; bark (of tree); mane]
Translation[Not Yet Translated]

Qÿhtvehb Ÿbnz Räf (/cekˈfɪ̘d/ /rəf/ [extreme; intense; severe; radical] [skin; fur; bark (of tree); mane]) is a subtropical Large City located in Z̄eqimuku Hold, Sipugehive Kingdom, within the Undermountain.

The name Qÿhtvehb Ÿbnz Räf is derived from the Sylvin language, as Qÿhtvehb Ÿbnz Räf was founded by Limphiel, who was culturaly Undermountain.

Climate

Qÿhtvehb Ÿbnz Räf has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 7°C (44°F). Qÿhtvehb Ÿbnz Räf receives an average of 122 cm/y (48 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qÿhtvehb Ÿbnz Räf covers an area of nearly 107 km2 (42 mi2), and an average elevation of 9216 m (-12713 ft) above sea level.

Overview

Qÿhtvehb Ÿbnz Räf was founded durring the late 12th century in spring of the year 1090, by Limphiel. The establishment of the new community went well, with no major obsticles durring construction.

Qÿhtvehb Ÿbnz Räf was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Ÿbnz Räf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Qÿhtvehb Ÿbnz Räf is buildings are located arround a single narrow paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The Ragnarock-era relics has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Qÿhtvehb Ÿbnz Räf shows Qÿhtvehb Ÿbnz Räf is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Qÿhtvehb Ÿbnz Räf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Ÿbnz Räf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Ÿbnz Räf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Ÿbnz Räf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Ÿbnz Räf's parks.

Qÿhtvehb Ÿbnz Räf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Ÿbnz Räf.

Qÿhtvehb Ÿbnz Räf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Ÿbnz Räf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Ÿbnz Räf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Ÿbnz Räf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Ÿbnz Räf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Ÿbnz Räf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Ÿbnz Räf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Ÿbnz Räf's public wards, blessings, and other arcane systems.

Qÿhtvehb Ÿbnz Räf has an Arcane Academy which provides higher education in the arcane sciences.

Qÿhtvehb Ÿbnz Räf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Ÿbnz Räf's grid is powered by a direct leyline tap.

Qÿhtvehb Ÿbnz Räf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qÿhtvehb Ÿbnz Räf has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Ÿbnz Räf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qÿhtvehb Ÿbnz Räf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Ÿbnz Räf's natural decorations nor waterways.

Qÿhtvehb Ÿbnz Räf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Ÿbnz Räf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Ÿbnz Räf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qÿhtvehb Ÿbnz Räf's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Qÿhtvehb Ÿbnz Räf hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Giant hissing cockroach near Qÿhtvehb Ÿbnz Räf are known to be a mutant strain of the creature.

Qÿhtvehb Ÿbnz Räf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Chronomancy energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 52
  • Farmers: 77
  • Farm Laborer: 141
  • Hunters: 90
  • Milk Maids: 68
  • Ranchers: 32
  • Ranch Hands: 71
  • Shepherds: 65
    • Farmland: 103335 m2
    • Cattle and Similar Creatures: 6363
    • Poultry: 76356
    • Swine: 5090
    • Sheep: 254
    • Goats: 50
    • Horses, Mounts, and Beasts of Burden: 2545

Craftsmen

  • Arms and Toolmakers: 49
  • Blacksmiths: 57
  • Bookbinders: 31
  • Buckle-makers: 33
  • Cabinetmakers: 57
  • Candlemakers: 87
  • Carpenters: 83
  • Clothmakers: 70
  • Coach and Harness Makers: 27
  • Coopers: 59
  • Copper, Brass, Tin, Zinc, and Lead Workers: 34
  • Copyists: 24
  • Cutlers: 21
  • Fabricworkers: 62
  • Farrier: 175
  • Furriers: 16
  • Glassworkers: 84
  • Gunsmiths: 52
  • Harness-Makers: 24
  • Hatters: 53
  • Hosiery Workers: 18
  • Jewelers: 28
  • Leatherwrights: 62
  • Locksmiths: 24
  • Matchstick makers: 38
  • Musical Instrument Makers: 36
  • Painters, Structures and Fixtures: 32
  • Paper Workers: 36
  • Plasterers: 33
  • Pursemakers: 45
  • Roofers: 28
  • Ropemakers: 24
  • Rugmakers: 25
  • Saddlers: 46
  • Scabbardmakers: 53
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 24
  • Soap and Tallow Workers: 96
  • Tailors: 154
  • Tanners: 31
  • Upholsterers: 36
  • Watchmakers: 33
  • Weavers: 72
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 17
  • Beer-Sellers: 34
  • Booksellers: 39
  • Butchers: 70
  • Chandlers: 65
  • Chicken Butchers: 69
  • Entrepreneurs: 27
  • Fine Clothiers: 72
  • Fishmongers: 66
  • Florists: 15
  • Potion Sellers: 43
  • Resellers: 121
  • Spice Merchants: 33
  • Wine-sellers: 53
  • Wheelwright: 37
  • Woodsellers: 24

Service workers

  • Bakers: 127
  • Barbers: 103
  • Coachmen: 37
  • Cooks: 106
  • Doctors: 59
  • Gamekeepers: 37
  • Grooms: 21
  • Hairdressers: 90
  • Healers: 73
  • Housekeepers: 90
  • Housemaids: 127
  • House Stewards: 74
  • Inns: 24
  • Laundry maids: 45
  • Maidservants: 97
  • Nursery Maids: 47
  • Pastrycooks: 79
  • Restaurateur: 115
  • Tavern Keepers: 110

Specialized Laborer

  • Ashworkers: 36
  • Bleachers: 24
  • Chemical Workers: 14
  • Coal Heavers: 53
  • In-Town Couriers: 56
  • Long Haul Couriers: 57
  • Dockyard Workers: 50
  • Gas Workers: 12
  • Hay Merchants: 21
  • Leech Collectors: 73
  • Millers: 63
  • Miners: 56
  • Oilmen and Polishers: 37
  • Postmen: 56
  • Pure Finder: 32
  • Skinners: 82
  • Sugar Refiners: 14
  • Tosher: 41
  • Warehousemen: 77
  • Watercarriers: 51
  • Watermen, Bargemen, etc.: 77

Skilled Laborers

  • Accountants: 35
  • Alchemist: 39
  • Clerk: 55
  • Dentists: 25
  • Educators: 66
  • Engineers: 36
  • Gardeners: 24
  • Mages: 19
  • Plumbers: 27
  • Pharmacist: 29
  • Professors: 10
  • Scientists: 18
  • Wizards: 11

Civil Servants

  • Adventurers: 24
  • Bankers: 36
  • Civil Clerks: 53
  • Civic Iudex: 28
  • Consultants: 16
  • Exorcist: 63
  • Fixers: 30
  • Kami Clerk: 47
  • Landlords: 54
  • Lawyers: 32
  • Legend Keepers: 44
  • Militia Officers: 212
  • Monks, Monastic: 79
  • Monks, Civic: 77
  • Historian, Oral: 56
  • Historian, Textual: 31
  • Policemen, Sheriffs, etc.: 65
  • Priests: 110
  • Rangers: 33
  • Rat Catchers: 37
  • Scholars: 39
  • Spiritualist: 48
  • Slayers: 14
  • Storytellers: 99
  • Military Officers: 90

Cottage Industries

  • Brewers: 72
  • Comfort Services: 90
  • Enchanters: 27
  • Herbalists: 28
  • Jaminators: 87
  • Needleworkers: 77
  • Potters: 44
  • Preserve Makers: 68
  • Quilters: 38
  • Seamsters: 127
  • Spinners: 79
  • Tinker: 28
  • Weaver: 66

Artists

  • Actors: 27
  • Architects: 9
  • Bards: 41
  • Costumers: 15
  • Dancers: 30
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 25
  • Inlayers: 24
  • Musicians: 77
  • Painters, Art: 12
  • Playwrights: 27
  • Sculptors, Art: 22
  • Wood Carvers: 87
  • Writers: 90

Produce Industries

  • Butter Churners: 94
  • Canners: 70
  • Cheesmakers: 94
  • Ice Merchants: 11
  • Millers: 53
  • Picklers: 41
  • Smokers: 33
  • Stockmakers: 27
  • Tobacconists: 41
  • Tallowmakers: 62

9651 of Qÿhtvehb Ÿbnz Räf's population work within a Foundational Occupation.

15292 of Qÿhtvehb Ÿbnz Räf's population do not work in a formal occupation, but do contribute to the local economy. 509 (2%) are noncontributers.

Points of Interest

Qÿhtvehb Ÿbnz Räf is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

A vast influx of newcomers over the last 6 years has greatly spiked Qÿhtvehb Ÿbnz Räf's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century Qÿhtvehb Ÿbnz Räf was struck by a devistating earthquake. The quake brought ruin to Qÿhtvehb Ÿbnz Räf, which lost 198 people, 398 livestock, and 41 buildings in the earthquake. The day of the quake is remembered by many as Ill Tides's Day.

History